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1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Paranoid Nerd wrote: First of all, thanks for the good work! exporting the effecting skills is so great! Can you tell me how to get these changes for the latest release? Do I have to copy paste every single line, or is there a "overwrite-arch...
- by Marty MacGyver - at 2013.07.11 03:00:00
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2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
I've submitted another pull request: https://github.com/DarkFenX/Pyfa/pull/2 This request contains the changes in my previous pull request and comprises the following: Enhancement: You can import an EVE CCP XML character file (a format EVEM...
- by Marty MacGyver - at 2013.06.23 01:46:00
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3. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Freighdee Katt wrote: This was asked more than a year ago, and the answer then was no: Can Pyfa import skills from a .chr text file exported from EVEMon? Just curious, what if that export was in CCP's XML format (which EVEMon can export and w...
- by Marty MacGyver - at 2013.06.22 20:56:00
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4. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Kadesh Priestess wrote: Rhianna Ghost wrote: How do I import a Character from file? I am sometimes in situations where a Firewall prevents me from using the API... There's no such functionality unfortunately. There's pull request on github...
- by Marty MacGyver - at 2013.06.22 19:58:00
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5. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Thank you again for the effort and the updates! Can you tell us a little more about the plans for this new engine? Is it a full rewrite, language change, or similar? I'm trying to get a sense of how much things will be changing and if it's many m...
- by Marty MacGyver - at 2013.06.13 11:48:00
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6. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
Desmont McCallock wrote: EVEMon's .emp file is nothing more than a gzipped xml file. So as long as you can create that xml file the rest is cake. LOL, thanks! I opened it in my editor, took one look at the binary data and thought, "NOPE!" I d...
- by Marty MacGyver - at 2013.06.11 20:24:00
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7. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
Sakari Orisi wrote: There's a bunch of "skeletons". We basically just grab the pyfa source and have a script dump it into the right place inside the skeleton and everything works. The skeleton contains all the components that are needed to star...
- by Marty MacGyver - at 2013.06.11 11:20:00
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8. API Keys? - in EVE General Discussion [original thread]
[quote=ISD GallifreyanMaintenance on the back end? Or perhaps these forums are being watched?[/quote] That's always possi----- wait... ISD? OIC... I was just surprised it got noticed so quickly. Kudos!
- by Marty MacGyver - at 2013.06.11 10:46:00
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9. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
Sakari Orisi wrote: We are, in fact, currently in the process of starting to use github as main repository. Should be done sometime this week or the next I'm thinking. By all means, please fork on github and issue a pull request once you're fin...
- by Marty MacGyver - at 2013.06.11 10:41:00
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10. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
First, thanks and kudos to the creators, maintainers and contributors who made Pyfa the handy tool it is! As I work with the Pyfa code, I wonder: how does one properly collaborate on and contribute to this project? The "Contribute" page is... sp...
- by Marty MacGyver - at 2013.06.11 10:18:00
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11. API Keys? - in EVE General Discussion [original thread]
I'm not sure why but what wasn't working earlier is definitely working now (even the "invalid" api link I mentioned is now redirecting properly).
- by Marty MacGyver - at 2013.06.11 06:28:00
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12. API Keys? - in EVE General Discussion [original thread]
Actually, this just happened to me too and I understand why now. If you go to the EON KB here, one of the first results on Google for "eve online api key" is: https://support.eveonline.com/Pages/Login.aspx Right on that page there's a broken l...
- by Marty MacGyver - at 2013.06.11 02:44:00
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13. [Service] EACS GÇô Free jumpclones; 1092 stations. - in Sell Orders [original thread]
Another satisfied customer here... thanks again!
- by Marty MacGyver - at 2013.06.09 21:53:00
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14. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
I'm going to posit that the launcher Russian language issue relates to some preference cache on the back end that's gone a bit wonky, rather than anything nefarious. After all, it's one of the valid choices... it just seems fixated on that choice ...
- by Marty MacGyver - at 2013.06.02 08:05:00
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15. possible fix for Closed Socket error. - in Issues, Workarounds & Localization [original thread]
I just went through this myself and thought I'd share some advice. Comcast (my ISP) always seems to do network maintenance things after 2am. It's very infrequent where I currently live (seemed like a nightly occurrence in my last region), but ton...
- by Marty MacGyver - at 2013.04.25 09:50:00
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